Trance has been a hero, a villain, and now owns the Quantum Entanglements Bar in the transdimensional city of Uru Ulan. Uru Ulan is similar to the transdimensional city of Babylon, as listed in the Book of the Empress for Champions 6E, except it was originally Sumerian. Weird, eh?
Trance was first mentioned (without stats) in the Invulnerablog article, The Transdimensional City of Uru Ulan: http://invulnerablog.imperfekt-industrees.com/?p=828 . Stats are listed below for Champions 4th and 6th Editions.
Part of the Department of Homeland Security, the Agency for the Pursuit and Enforcement of eXtrahumans is the U.S. government’s primary law enforcement agency involved with metahumans.
A.P.E.X. Field Agents appear in Invulnerable RPG Vigilante Edition, on page 300.
Doctor Catastrophe is probably the baddest of the bad guys on Earth-Omega. He’s so overwhelmingly powerful that he founded the Terror Legion, and then threw them away like a used paper towel when the time was right to go back and conquer his home nation of Erebus Island once again.
Doctor Catastrophe is on Invulnerable RPG Vigilante Edition page 322, and he appears on the front and back covers of Metagene. Stats below for Champs 4th and 6th Edition!
The Terror Legion, like most evil organizations, employs thousands of costumed henchmen to carry out their day-to-day operations.
The Terror Legion’s agents haven’t been published before, so this is a bonus post! Below we have stats for both Champions 4th Edition and 6th Edition.
Image credit unknown.
Unstoppable Girl is a flying brick with a handful of radiation powers. Previously a member of Patriot Force, UG left them to join the new Renegade Force in protest when media mogul Dalton Crane was elected president of the U.S.
You can get Unstoppable Girl’s full background in Invulnerable RPG Vigilante Edition page 289; she is on the cover of Year One Edition, and the back of Vigilante Edition, as well. We’ve got stats for her in Champions 4th and 6th Edition, both below!
The Fool is a cackling and maniacal vigilante, who relies on toys and gadgets to fight crime. A former member of Patriot Force, he didn’t fit in and went on to found the Street Knights.
The Fool appears in Invulnerable RPG Vigilante Edition page 280. He’s also on the back cover of Vigilante Edition and the front cover of Metagene, as well. As usual, two versions of him below, for Champions 4th and 6th Editions.
Stats for the apprentice to Earth-Omega’s pre-eminent mystic, Kid Magus, member of the Order of the Shadow Vigil!
Kid Magus appears in the Invulnerable RPG Vigilante Edition page 282. Below you can find versions for Champions 4th and 6th Editions.
Several of these characters are ones I’ve played in Invulnerable or Metagene, but some I’ve played in campaigns going back to junior high, when I started gaming. Kid Magus dates back to the very first Invulnerable playtests.
If I get around to collecting and publishing these stats together, I’ll include the official B&W art for each character, but for now, I’m just using some decent-looking placeholder art.
Image from http://www.wikihow.com/Dress-Like-a-Metal-Head
Stats for the Terror Legion’s nefarious leader, Dr. DNApe!
Images and background on Dr. DNApe can be found in the Invulnerable RPG Vigilante Edition page 325, and he can be seen on the back cover of Metagene. Stats are included for both Champions 4th and 6th Editions; note a few things.
- I’m not a “charops” guy. I’ve never found optimizing to be fun, and I think it rather kills the fun in any point-based game. It’s just too easy, without adding anything to the game. Indeed, perfectly-designed villains can be very frustrating for PCs to fight! What you see is the spirit of the concept, warts and all.
- The 4th Edition version was written up with Hero Creator. The 6th Edition version with Hero Designer.
- The two sets of stats aren’t intended to be identical; both are conversions of the spirit of the original Invulnerable stats, not precise copies. Similarly, they’re not directly based on one another. I did the 4th Edition stats first, and referred back to them, but that’s it.
- When I was writing up a bunch of characters for 4th Edition, I fell into the habit of assigning XP in blocks of 25 pts. I don’t know why, it’s just a nice number and “felt right”, so I’ve stuck with it.
- The 6th Edition version assumes a Low-Powered Supers (300-pt., 60 pts. Complications) game. This is in keeping with the feel and spirit of the Earth-Omega setting, and my “sweet spot” for Champions in general.
So, that said, enjoy!