Unstoppable Girl for Champions

Image result for flying girl supergirlUnstoppable Girl is a flying brick with a handful of radiation powers. Previously a member of Patriot Force, UG left them to join the new Renegade Force in protest when media mogul Dalton Crane was elected president of the U.S.

You can get Unstoppable Girl’s full background in Invulnerable RPG Vigilante Edition page 289; she is on the cover of Year One Edition, and the back of Vigilante Edition, as well. We’ve got stats for her in Champions 4th and 6th Edition, both below!

Kid Magus for Champions

Stats for the apprentice to Earth-Omega’s pre-eminent mystic, Kid Magus, member of the Order of the Shadow Vigil!

Kid Magus appears in the Invulnerable RPG Vigilante Edition page 282. Below you can find versions for Champions 4th and 6th Editions.

Several of these characters are ones I’ve played in Invulnerable or Metagene, but some I’ve played in campaigns going back to junior high, when I started gaming. Kid Magus dates back to the very first Invulnerable playtests.

If I get around to collecting and publishing these stats together, I’ll include the official B&W art for each character, but for now, I’m just using some decent-looking placeholder art.

Image from http://www.wikihow.com/Dress-Like-a-Metal-Head

Dr. DNApe for Champions

Stats for the Terror Legion’s nefarious leader, Dr. DNApe!

Images and background on Dr. DNApe can be found in the Invulnerable RPG Vigilante Edition page 325, and he can be seen on the back cover of Metagene. Stats are included for both Champions 4th and 6th Editions; note a few things.

  • I’m not a “charops” guy. I’ve never found optimizing to be fun, and I think it rather kills the fun in any point-based game. It’s just too easy, without adding anything to the game. Indeed, perfectly-designed villains can be very frustrating for PCs to fight! What you see is the spirit of the concept, warts and all.
  • The 4th Edition version was written up with Hero Creator. The 6th Edition version with Hero Designer.
  • The two sets of stats aren’t intended to be identical; both are conversions of the spirit of the original Invulnerable stats, not precise copies. Similarly, they’re not directly based on one another. I did the 4th Edition stats first, and referred back to them, but that’s it.
  • When I was writing up a bunch of characters for 4th Edition, I fell into the habit of assigning XP in blocks of 25 pts. I don’t know why, it’s just a nice number and “felt right”, so I’ve stuck with it.
  • The 6th Edition version assumes a Low-Powered Supers (300-pt., 60 pts. Complications) game. This is in keeping with the feel and spirit of the Earth-Omega setting, and my “sweet spot” for Champions in general.

So, that said, enjoy!

Which Books Do I Need?

If you got in on both of the recent Champions 4th Edition Bundles of Holding … you got a LOT of books! You may be wondering which ones to start reading, and which ones you want to download onto your tablet or laptop first. Or maybe you missed the Bundles, and you’re buying the PDFs on DriveThruRPG and in print on Amazon. So, which books are best?

First and least important, the really nice thing about 4th Edition is, you don’t need anything more than the core rulebook.

Champions 4th Edition Core Rulebook:

My favorite two supplements other than the core are Dark Champions: Heroes of Vengeance and Ultimate Martial Artist, both by the inimitable Steve Long. If you want additional options for your non-powered heroes, these are some great books to have.

So what do you get? In particular, Dark Champs explores the street/vigilante hero sub-genre, typified by heroes like Punisher, Daredevil, and Batman (and The Shadow, as seen above). You get discussions of various real-world organized crime syndicates, a lot of stats on guns, and some discussions about the legal ramifications of vigilantism.

Dark Champions:

Ultimate Martial Artist gives you a discussion of various real-world and imaginary martial arts. It also talks about martial artist characters in general, including martial arts culture and various secret societies. Related products (that aren’t quite as useful, but still cool) are Watchers of the Dragon and the standalone game Ninja Hero.

Curiously, something I’d forgotten until looking the PDF over again, is UMA also has conversion rules for “Level-Based Systems” (to include both editions of AD&D1), GURPS, Shadowrun, and Storyteller/White Wolf.

Ultimate Martial Artist:

From there, there aren’t a lot of must-haves for me; or rather, it depends heavily on the kind of campaign you like to run. I really like dimension travel, so Champions in 3D is a must-have. I never had a copy back in the day, but after reading the PDF I found one in print, and it’s a wonderful read. Weirdly, DriveThruRPG’s search function is failing me right now, But it’s up on the HERO Games site.

Champions in 3D (HERO Games): http://www.herogames.com/forums/store/product/625-champions-3-d-pdf-4th-edition/

It was never available in print, I don’t think, but The Ultimate Super-Mage is great for those Dr. Strange types. It’s easy to just slap a VPP on these kinds of characters and call it a day, but there’s a lot of flavor and personalization that can go into a mystic hero.

Ultimate Super-Mage:

So for other books, I’m just reading over Aaron Allston’s Strike Force and San Angelo: City of Heroes for the first time, but I think I’d almost unhesitatingly call both of these books must-haves. They both deserve their fame and are part of made Champs 4E so famous. I don’t know that I will use anything directly from either book, but both are just pure inspiration. (YES, technically Strike Force first came out for 3rd Edition, but it still works fine and is still awesome.)

Strike Force:

San Angelo: City of Heroes:

Finally, a book that’s not really a necessity in most campaigns, but really a nice-to-have, is the HERO System Bestiary. What if your heroes’ dimensional jaunt goes astray, and suddenly you think, “what if they end up in someplace like the Savage Land?” Or what about that player who can shapeshift into any animal, like Beast Boy, or gain the powers of any animal, like Vixen? Or what if the bad guy sorcerer succeeds in summoning a dragon from some other realm, to tear apart the modern day? Again, just a handy book to have nearby, plus fun to see how some critters are modeled, to help with your own character creation.

HERO System Bestiary:

That’s it for now. I will probably think of a dozen more books that are cool and useful, but I think these are the best Champions 4th Edition books to have in your arsenal.

Earth-Omega for Champs4E (Maybe More Later?)

I’m working on converting a lot of the characters from my Earth-Omega setting (featured in my supers games Invulnerable and Metagene) to Champions 4th Edition.

When I’ve got a substantial number of ’em converted, I’ll post their stats here, with some placeholder character images. When I feel like I’ve got enough posted, I may consider wrapping up an official Imperfekt Gammes release.

Despite the name of this site, I reserve the right to post some 5th Edition and 6th Edition stuff, too! Back when D&D 3rd Edition first released, Sword & Sorcery Studios’ tagline was “Third Edition Rules, First Edition Feel”, and if I do, it’ll be “Champs Complete Rules, Champs 4th Feel.” By that, I mean point values will be lower, characters will be more versatile, and I might even convert real distances to hexes, just for that old-school feel. I’ve played a ton of 5th Edition, and I love the compactness of Complete, but 4E is still the insect’s leg-joints for me overall.

Long Live Champions 4E!

The Bundle of Holding site recently featured the ENTIRE Champions 4th Edition product line, in two bundles!

At about the same time, Champs 4E was uploaded to DriveThruRPG.com:

Those of us who began tabletop roleplaying games in the 70s and 80s will remember Champions as THE super hero RPG. It was the first game to feature point-based character creation, and its flexibility still reigns supreme. Champs character creation is a little complicated, works best with a calculator at hand, and combat is gritty and tactical, but for some of us, these are features, not weaknesses, and it pays your investment back richly.

The newer editions of Champs are both pretty cool, but for some of us, Champions is as iconic as Captain America’s shield or Batman’s cowl; just seeing that Big Blue Book, with Seeker bravely facing down Doctor Destroyer in the ruins of a smashed building, instantly makes me want to roll a huge pile of six-siders and Haymaker some Nazis and robots. I’ve written my own supers games, and played probably most of the other games out on the market, but I keep coming back to Champs 4E; and I hope this site makes you want to, too!